I’m an animation and vfx artist with extensive experience of feature film, television, and commercial projects for companies such as Walt Disney, DreamWorks, and Sony Imageworks.
My key specialties include cloth and hair development and simulation, rigging, character effects and tech animation, as well as other general visual fx. I’ve also had experience with hard surface modeling and surfacing, layout, lighting, and compositing. My primary software tools are Maya and Houdini (focusing on dynamic simulations), with extensive experience in various proprietary studio plugins and tools.
If you are interested in hiring me for your next project, please check out one or both of my reels.
A full list of older credits can be found here.