whyPhone

Businessweek has a good article discussing Apple’s decision to go with AT&T and it’s slower EDGE network over other potential carriers (like Verizon) and/or the faster 3G network. Wildstrom makes good points, and it makes sense why Apple chose this route, I guess. Verizon is notorious for locking up their phones so that you only get the features they want you to (pay for). I can’t see that policy working with something like the iPhone, where Jobs is used to making the tech companies dance to his tune. (And quite frankly, I wouldn’t buy a partially enabled iPhone from Verizon, anyway) Yes, the iPhone isn’t perfect, and probably never will have every feature that everyone wants. But Apple has shown with its iPods that it’s very good at keeping a product line alive with constant innovation and improvements. I don’t see any reason to think it will be different with … Continue reading

Big Unanswered Question about the iPhone

The tech world’s been abuzz lately with the release of the much ballyhooed iPhone. There’s no doubt it’s a cool little gadget, but there remain a lot of questions about whether it’s truly a paradigm shift. Why no 3G? Why can’t you copy/paste text with the spiffy software keyboard? Will Apple release a carrier-neutral version soon? And most importantly — will it blend? Turns out it does. Okay. Maybe it’s just some sour grapes. I don’t have mine yet. As Gollum says: “We wants one bad, precious.” (oh, and stay for the other videos on “Will it Blend?” It’s silly fun!) … Continue reading

Can it really be 25 Years Since Tron??

Computerworld has a great interview with visual fx guru John Knoll, on the film “Tron” and its impact on the field of special effects (particularly CGI) over the last 25 years! Knoll is an ILM veteran, and also one of the original developers of Photoshop! “Tron” was a very big influence for me, and even though the look of it might seem clunky or crude compared to todays virtual worlds, they all owe something to it. I’ve been in visual effects for 10 years now, and I’m amazed how much its changed in just that time. The tools just keep getting better, but I can’t wait for holographic/immersive-type interfaces. Imagine sculpting your 3D world with your hands? Alas, those will probably toys be for our kids or grandkids to play with. Or maybe Ray Kurzweil is right and those days will come along sooner than we think… See, for instance, … Continue reading